![]() In most homes, it served as a faddish peripheral. It is true that the original Kinect sold well but it's also reasonable to say that the device was used primarily to play a small number of games for a short amount of time. How far Microsoft's faith is proven by the historic performance of the Xbox 360 Kinect is debatable. "If I simply want my squad to surround me and move forward as one, it's a lot easier to yell 'To me' than figure out if that's left or right on the D-pad." "As a designer of games, you unnaturally map to something on a controller that isn't intuitive," said Microsoft's Phil Spencer. To them, it is self-evident that people will more intuitively make use of their naturally-given gifts for communication and expression than they will map their actions to buttons and triggers. Microsoft justifies Xbox One costing $500, against PlayStation 4's $400, based on the inclusion of the Kinect motion control camera peripheral, which it insists is central to the Xbox One experience.įor Microsoft's strategists, it is an article of faith that voice control and body movement are a part of the console experience of the near-future, indeed, of interacting with the TV screen. Generally speaking, companies that price their products significantly higher than competitors come to regret their decision. Kinect with Xbox One is one of the most audacious gambles in console-launch history.
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